Aion: Legions of War

What do each of the status affliction icons mean?

 

Status Affliction Name Effect(s)
Freeze Hero is frozen.
- Stuck, Skill Unavailable
- Damage over Time (DOT) Damage
Petrify Hero is petrified and cannot move.
- Stuck, Skill Unavailable
- MAG DEF 5% Decrease
Restraint Hero is restrained and cannot move.
- Stuck, Skill Unavailable
Recovery Over Time - Recovers n% of hero's max HP every 2 seconds
- Can be stacked 3 times
Damage Reflection Returns n% of received damage on enemy
Invincible - Damage Immunity
- Abnormal Status Immunity
- Mesmermize (Mez) Immunity
Immunity (Abnormal Status/Mez) - Abnormal Status Immunity
- Mesmermize (Mez) Immunity
Immortal HP will not go below 1
Screen Creates a barrier with HP equal to n% of enemy’s max HP
Multiple Screen Screen that defends against ATK damage n times regardless of damage
Focus Attack Targets the entire party of the target
Bind If a bound ally receives damage, player receives n% of that damage.
Damage Transfer Transfers n% of damage taken to designated target
Silence Cannot use skills
Stun Hero is stunned.
- Skill charge will be delayed until they are recovered.

Keep in mind that Stun is one of the 3 states needed for Link abilities to work, along with Knockdown and Airborne.
Knockdown Hero is knocked down.
- Skill charge will be delayed until they get up.

Keep in mind that Knockdown is one of the 3 states needed for Link abilities to work, along with Stun and Airborne.
Airborne Hero is knocked into the air.
- Skill charge will be delayed until they are back on the ground.

Keep in mind that Airborne is one of the 3 states needed for Link abilities to work, along with Knockdown and Stun.
Healing Increase Amount of healing increaes.
Burn - Damage every 2 seconds
- 5% chance of receiving damage equal to 1% of Max HP when hit
Poison - Damage every 2 seconds
- PHY DEF 30% Decrease
Electrocution - Damage every 2 seconds
- 5% chance of being unable to move for 1 sec when hit (not stun)
Taunt Taunts target and increases aggression value to cause target to focus attacks on the hero initiating the taunt.
Perseverance Increases MAG DEF by 4% per stack
Reflect Increases Reflect Rate by 1% per stack
Imprint - PHY damage 500%
- Stacks imprints before exploding to cause damage
Mark Decreases the marked enemy's Evade Rate by 10%
Trauma - Deals 300% PHY damage over time.
- Changes to Bleeding when stacked to the max.
Bleeding Deals 1000% PHY damage over time
Magic Power - Deals 200% MAG damage.
- Stacks magic before exploding to cause damage.
Curse Deals 300 MAG damage over time
Pain - Deals 1,000% MAG damage over time.
- Cannot be removed.
Endurance Increases healing dealt per stack by 30%
Sleep Puts hero into sleep status where they cannot act.
- Stuck, Skill unavailable

 

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